In King of the Kaiju, players take control of a Godzilla-like monster that is rampaging through the city and the military is out to stop you. Tap the screen to fire your Atomic Fire Blast attacks and stop the military Tanks, Jets, and Helicopters that are attacking you. Take them out quickly or their forces will overwhelm you.

Make it to 100 points and beyond to face the deadly military Quadcopter boss.

Every 500 points you'll have to take on the fearsome Mecha Kaiju boss.

Unlock a variety of different 'skins' for the monster by completing in game goals.

Use Google Play Game Services to unlock achievements and post your high scores to the Leaderboards to compare against your friends.

Will you have the skill needed to become the King of the Kaiju?

Helicopters:

The Helicopter has unparalleled aerial maneuverability and can swiftly move up and down to avoid incoming fire.

Jets:

Though lacking the same agility as the helicopter, the jet is still dangerous and will strike fast. Jets always fly with a wingman.

Tanks:

Tanks are slow and lumbering machines, but they can take a hit and keep on going. Take care not to underestimate them.

Rocket Launchers:

Rocket Launchers will not attack you directly, preferring to strike from a distance. They will stay out in front of the monster and launch their deadly ordinance back in its direction.


7/28/2016
  1. A variety of different “skins” have been added to the game that are unlockable to players. Players can access the skins through the new Skins button. Each one can be unlocked by completing a certain goal in the game.
  2. Google Play Game Services has been updated to a more recent version.

6/29/2016
  1. A MechaKaiju boss enemy will now appear to fight the player every 500 points they get.
  2. After beating a boss enemy in the main game mode, players will now unlock access to a “Boss Gauntlet” mode in which they will only fight Quadcopter and MechaKaiju bosses.

7/8/2015
  1. A Quadcopter boss enemy will now appear to fight the player every 100 points they get.

12/28/2014
  1. Fixed many texture artifact issues that were causing boarders to appear around almost all of the sprites on some devices.

11/21/2014
  1. Added more holiday graphics.
  2. Added a new pause menu that will allow players to pause, then resume a game, or reset the game.

10/25/2014
  1. Added two new achievements.
  2. Optimized building spawning to prevent them from "stacking up".
  3. Special cosmetic additions to the monster and title banner will now appear when the date is close to some holidays.
  4. Player's must now score at least one point for their game to be counted towards "X Games Played" Achievements.
  5. The fireball in the title bar now shoots in from the left side of the screen to its normal position in the title whenever the menu is displayed.

9/13/2014
  1. King of the Kaiju is released.
Software Engineer - Kyle Dalrymple
Graphic Artist - Eric Dalrymple
Audio Engineer - Andrew Bragg